The upcoming Soulslike sequel Mortal Shell 2 is taking a refreshingly creative approach to game difficulty, eschewing conventional easy, medium, and hard settings in favor of special in-game items that allow players to customize their experience. Developer Cold Symmetry has revealed that players will be able to modify their challenge level through unique gameplay mechanics, including an item that makes executions refill health for those seeking a more forgiving experience, or conversely, an option to literally turn off the sun for players craving maximum punishment.
This innovative approach reflects a growing trend in the gaming industry, where developers are finding more immersive ways to integrate accessibility options directly into game mechanics rather than relegating them to menu screens. The original Mortal Shell, released in 2020, was praised for its atmospheric dark fantasy setting and unique shell-swapping mechanic, but like many Soulslikes, it presented a significant challenge that could prove prohibitive for some players. The sequel appears to address this concern while maintaining the genre’s core identity.
A New Philosophy on Game Difficulty
The Soulslike genre, pioneered by FromSoftware’s groundbreaking Dark Souls series, has long been associated with punishing difficulty and a refusal to accommodate players who struggle with its demanding combat systems. However, recent years have seen increased discussion within the gaming community about accessibility and whether difficulty should be a barrier to experiencing game narratives and worlds. Titles like Elden Ring introduced summoning mechanics and exploration-based leveling that naturally eased difficulty, while games like Celeste have been praised for their assist modes that let players customize their experience without shame.
Cold Symmetry’s approach with Mortal Shell 2 appears to split the difference elegantly. By tying difficulty modifications to in-game items rather than menu options, the studio maintains the diegetic integrity of the game world while still providing players agency over their experience. The health-restoring execution mechanic offers struggling players a tangible reward for mastering the combat system’s timing, while the sun-extinguishing option for hardcore players adds an extra layer of challenge that feels thematically appropriate for the game’s dark fantasy setting.
Building on the Foundation of the Original
The original Mortal Shell distinguished itself in the crowded Soulslike market through its shell system, which allowed players to inhabit different fallen warriors, each with unique abilities and playstyles. The game also featured a hardening mechanic that let players turn to stone mid-combat, creating strategic possibilities for both offense and defense. Critics and players appreciated these innovations, though some noted the game’s relatively limited scope compared to larger titles in the genre. Mortal Shell 2 is expected to expand significantly on its predecessor’s foundation while introducing these new accessibility features.
The gaming industry has increasingly recognized that difficulty and accessibility are not opposing forces. Studios like Insomniac Games, Naughty Dog, and Microsoft’s Xbox Game Studios have implemented comprehensive accessibility options that serve players with various needs and preferences. The key insight driving this movement is that players should be empowered to experience games in ways that maximize their enjoyment, whether that means seeking out punishing challenges or prioritizing narrative and exploration over mechanical mastery.
What This Means for the Future of Soulslikes
Cold Symmetry’s decision to implement difficulty modifiers as in-game items rather than traditional settings represents a potentially influential design philosophy for the Soulslike genre. This approach allows players to engage with accessibility options as part of the game world itself, reducing potential stigma while preserving the sense of discovery and experimentation that defines the genre. As Mortal Shell 2 approaches release, players and industry observers alike will be watching to see how this system performs in practice and whether other developers might adopt similar approaches in their own challenging titles.
The broader implications extend beyond just Soulslikes. As gaming continues to mature as a medium, finding ways to serve diverse audiences while maintaining artistic vision becomes increasingly important. Mortal Shell 2’s solution demonstrates that creativity in game design can resolve tensions between accessibility and challenge, offering a template that respects both player agency and developer intent.
Expert Opinion: Cold Symmetry’s item-based difficulty system represents a significant evolution in how challenging games can accommodate diverse player needs without compromising their core identity. This design philosophy could influence future Soulslike titles and potentially reshape industry standards for integrating accessibility features into gameplay mechanics rather than separating them into menus, making difficulty customization feel like a natural part of the gaming experience rather than an admission of defeat.
